//--------------------------------------------- // Soundscapes for ge_chateauduclare // by Adrian //--------------------------------------------- //INDEX //-------------------- //chateau.outside_util //chateau.basement_util //chateau.outside1 *sound position 0 is the fountain //chateau.outside2 //chateau.inside //chateau.winecellar *sound positions 0-2 are water drips //chateau.basement *sound positions 0-1 are mainframes, 2 is the central monitor piece //chateau.controlroom *sound position 0 is the computer pillar, 1 - 3 are mainframes //-------------------- "chateau.outside_util" { "playrandom" //thunder { "time" "15,20" "volume" ".1,.2" "pitch" "90,105" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "ambient\atmosphere\thunder3.wav" "wave" "ambient\atmosphere\thunder4.wav" "wave" "ambient\levels\labs\teleport_postblast_thunder1.wav" } } "playrandom" //aircraft { "time" "25,50" "volume" ".15,.3" "pitch" "90,105" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "ambient\machines\aircraft_distant_flyby1.wav" "wave" "ambient\machines\aircraft_distant_flyby3.wav" } } } "chateau.basement_util" { "playrandom" //metallic groans { "time" "16,30" "volume" ".3" "pitch" "95,105" "rndwave" { "wave" "ambient\atmosphere\metallic1.wav" "wave" "ambient\atmosphere\metallic2.wav" } } "playrandom" //distant metallic groans and air ducts rustling { "time" "8,16" "volume" ".3" "pitch" "95,105" "rndwave" { "wave" "ambient\materials\metal4.wav" "wave" "ambient\materials\metal_rattle1.wav" "wave" "ambient\materials\metal_rattle2.wav" } } } "chateau.outside1" { "dsp" "21" "dsp_volume" "1" "playlooping" //ambient wind { "wave" "ambient\wind3.wav" "volume" "1" "pitch" "100" } "playlooping" //crickets { "wave" "duclare chateau\crickets.wav" "volume" ".1" "pitch" "100" } "playsoundscape" //thunder and aircraft { "name" "chateau.outside_util" "volume" "1" } "playrandom" //windgusts, birds { "time" "8,16" "volume" ".2,.3" "pitch" "90,105" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "duclare chateau\pigeoncoo.wav" "wave" "duclare chateau\pigeonfly.wav" "wave" "duclare chateau\windgust1.wav" "wave" "duclare chateau\windgust2.wav" "wave" "ambient\levels\coast\coastbird4.wav" "wave" "ambient\levels\coast\coastbird5.wav" "wave" "ambient\levels\canals\swamp_bird4.wav" } } "playlooping" //fountain { "wave" "ambient/water/water_flow_loop1.wav" "volume" ".45" "pitch" "100" "position" "0" } } "chateau.outside2" // same as outside 1, but with sound from the nearby lake { "dsp" "21" "dsp_volume" "1" "playsoundscape" { "name" "chateau.outside1" } "playrandom" // water splashes from lake { "time" "2,10" "volume" ".4, .5" "pitch" "90,100" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "ambient\levels\canals\shore1.wav" "wave" "ambient\levels\canals\shore2.wav" "wave" "ambient\levels\canals\shore3.wav" "wave" "ambient\levels\canals\shore4.wav" } } } "chateau.inside" { "dsp" "9" "dsp_volume" "1" "playlooping" //ambient loop { "wave" "ambient\atmosphere\ambience_base.wav" "volume" ".4" "pitch" "100" } "playsoundscape" //thunder and aircraft (much quiter, since inside) { "name" "chateau.outside_util" "volume" ".6" } "playrandom" //wood creaks { "time" "10,18" "volume" ".3,.4" "pitch" "90,105" "rndwave" { "wave" "ambient\materials\wood_creak1.wav" "wave" "ambient\materials\wood_creak2.wav" "wave" "ambient\materials\wood_creak4.wav" "wave" "ambient\materials\wood_creak6.wav" } } "playrandom" //metallic groans and air ducts rustling { "time" "16,30" "volume" ".2" "pitch" "95,105" "rndwave" { "wave" "ambient\atmosphere\metallic1.wav" "wave" "ambient\atmosphere\metallic2.wav" "wave" "ambient\materials\metal_rattle2.wav" } } "playrandom" //pipes groaning { "time" "12,20" "volume" ".3,.4" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\rustypipes1.wav" "wave" "ambient\materials\rustypipes2.wav" "wave" "ambient\materials\rustypipes3.wav" } } } "chateau.winecellar" { "dsp" "18" "dsp_volume" "1" "playlooping" //ambience { "wave" "ambient\atmosphere\underground_hall_loop1.wav" "volume" ".4" "pitch" "100" } "playrandom" //water drips { "time" "8,16" "volume" ".3,.4" "pitch" "100" "rndwave" { "wave" "ambient\water\distant_drip1.wav" "wave" "ambient\water\distant_drip2.wav" "wave" "ambient\water\distant_drip3.wav" "wave" "ambient\water\distant_drip4.wav" } } "playrandom" //pipes groaning { "time" "12,20" "volume" ".3,.4" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\rustypipes1.wav" "wave" "ambient\materials\rustypipes2.wav" "wave" "ambient\materials\rustypipes3.wav" } } } "chateau.basement" { "dsp" "18" "dsp_volume" "1" "playlooping" //ambience 1 { "wave" "ambient\machines\wall_loop1.wav" "volume" ".2" "pitch" "100" } "playlooping" //ambience 2 { "wave" "duclare chateau\basementtechtone.wav" "volume" ".5" "pitch" "100" } "playlooping" //central monitor piece in ceiling { "wave" "ambient\machines\combine_shield_loop3.wav" "volume" ".6" "pitch" "100" "position" "0" } "playlooping" //mainframe loop 1 { "wave" "ambient\levels\canals\manhack_machine_loop1.wav" "volume" ".5" "pitch" "100" "position" "1" } "playlooping" //mainframe loop 2a { "wave" "ambient\machines\combine_terminal_loop1.wav" "volume" ".5" "pitch" "100" "position" "2" } "playlooping" //mainframe loop 2b { "wave" "ambient\machines\combine_terminal_loop1.wav" "volume" ".5" "pitch" "100" "position" "3" } "playlooping" //mainframe loop 2c { "wave" "ambient\machines\combine_terminal_loop1.wav" "volume" ".5" "pitch" "100" "position" "4" } "playlooping" //mainframe loop 2d { "wave" "ambient\machines\combine_terminal_loop1.wav" "volume" ".5" "pitch" "100" "position" "5" } "playsoundscape" //metallic groans and air ducts rustling { "name" "chateau.basement_util" "volume" "1" } "playrandom" //pipes groaning { "time" "12,20" "volume" ".3,.4" "pitch" "90,100" "rndwave" { "wave" "ambient\materials\rustypipes1.wav" "wave" "ambient\materials\rustypipes2.wav" "wave" "ambient\materials\rustypipes3.wav" } } } "chateau.controlroom" { "dsp" "17" "dsp_volume" "1" "playlooping" //ambience 1 { "wave" "ambient\machines\wall_loop1.wav" "volume" ".3" "pitch" "100" } "playlooping" //ambience 2 { "wave" "duclare chateau\controlroomtone.wav" "volume" ".7" "pitch" "100" } "playlooping" //computer pillar { "wave" "duclare chateau\computerpillar.wav" "volume" ".5" "pitch" "100" "soundlevel" "SNDLVL_70dB" "position" "0" } "playlooping" //mainframe 1 { "wave" "ambient\machines\combine_terminal_loop1.wav" "volume" ".5" "pitch" "100" "position" "1" } "playlooping" //mainframe 2 { "wave" "ambient\levels\canals\manhack_machine_loop1.wav" "volume" ".5" "pitch" "100" "position" "2" } "playlooping" //mainframe 3 { "wave" "ambient\machines\combine_shield_loop3.wav" "volume" ".5" "pitch" "100" "position" "3" } "playsoundscape" //metallic groans and air ducts rustling { "name" "chateau.basement_util" "volume" "1" } }